Hey, fellow dice-rollers. I’m writing this in 2026, so let’s get the timestamp out of the way first: Monopoly GO’s Sweet Relief event is not something you can play right now. It was a short solo event that kicked off on October 27, 2024, and lasted only 19 hours. That makes it a historical event, not a current one. But I still think it is worth a player-level look back, because Sweet Relief is a neat example of how Monopoly GO can pack a lot of value into a very small window. If you are hunting through old event notes, comparing reward tracks, or just curious about what a 19-hour solo event looked like, here’s my conversational recap.

The basic setup
Sweet Relief arrived after the Dracula’s Delights event wrapped up, and it was designed as a quick solo event rather than a long marathon. The schedule was tight: October 27, 2024, with a 19-hour runtime. That is shorter than many Monopoly GO events I have played, and it changes the whole feel. You cannot casually chip away at it for days; you need to decide early whether you are pushing for the big milestones or just taking a few easy rewards.
The event also landed after the Scary Cake Partners event had ended. That detail matters because Sweet Relief did not offer any Candy Tokens. So if you were expecting to keep farming partner-event currency, this was not that kind of event. It was a straightforward solo reward track.

Rewards at a glance
Sweet Relief had 46 milestones, and the headline rewards were pretty juicy for such a short event. Here is the summary I would keep handy:
| Reward | Total from the event |
|---|---|
| Dice rolls | 17,965 |
| Five-star sticker packs | 3 |
| Four-star sticker packs | 1 |
| High Roller boosts | 2 |
That is a lot of dice for a 19-hour event, and the sticker packs are the kind of thing that makes collectors pay attention. Three five-star packs is especially notable because five-star stickers are often the bottleneck in album completion. The single four-star pack and two High Rollers round out the track nicely. If you are the sort of player who values sticker progress over pure dice, Sweet Relief looked like a worthwhile stop.

How scoring worked
The scoring rule was simple: land on Utility and Tax tiles on your board. Each hit gave four points. As usual, you could use a multiplier to boost your point earnings. I like this because it is easy to understand. There is no partner coordination, no special mini-game, and no weird token collection. You just move around the board and hope your dice land on the right squares.
But simple does not mean effortless. The 19-hour timer is the real boss. A multiplier can make a good landing feel great, but it can also burn dice quickly if your rolls are cold. My player brain treats multipliers as a risk-reward dial: use them when you are close to a Utility or Tax tile and can afford the variance, but do not go max multiplier just because the button is there.
My player takeaways
If I were playing Sweet Relief again, I would approach it as a sprint:
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🎲 Bank dice before the event starts so I can take advantage of the short window.
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🎯 Watch the board position and time multipliers around Utility and Tax tiles.
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🃏 Prioritize sticker-pack milestones if album completion is my goal.
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🛑 Do not chase every milestone blindly; the event is short, and dice are precious.
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🍬 Remember there are no Candy Tokens here, so do not save effort for a partner shop that is not part of this event.

Why it is still interesting in 2026
Looking back from 2026, Sweet Relief is a good reminder that Monopoly GO event value is not only about length. A 19-hour event with 46 milestones, 17,965 dice, three five-star sticker packs, one four-star pack, and two High Rollers can be more memorable than a longer event with a messy reward track. It also shows how the game ties events together: Dracula’s Delights ended, Scary Cake Partners ended, and Sweet Relief stepped in as a solo palate cleanser with no Candy Tokens attached.
If you are playing Monopoly GO in 2026, always check the current in-game event hub for what is live now. Sweet Relief is not current, but as a historical event, it is a clean little case study in short-event design. And honestly, as a regular player, I would still take a 19-hour dice sprint with three five-star packs any day.